Diversity News Presentation/Paper Assignment
Bring in some sort of news story to class. It could be either be digital, print, radio, or TV. (You should not plan on using more than six minutes of class time—see the instructor if you need more.)
Present the news item to the class.
Explain why the news item is relevant, what others think of the same story and why it is significant.
Submit a brief paper (400-500 words, not including reference or title) briefly describing the news story, what the relevance of it is for the class, what other journalists have said about the news story (find at least two references), and why you chose it. It is due the day of the presentation.
King, Noel. Questions Raised Over Bullying in Gaming Industry, Marketplace Tech Retreived September 10 from http://www.marketplace.org/topics/tech/questions-raised-over-bullying-gaming-community.
When I heard the news story from Marketplace Tech I immediately thought that this related to our class materials. The story described a woman in a male dominated field being bullied because she had had a personal relationship with a gaming reporter. There was an outcry that she was getting unfairly positive reviews and that she was then getting targeted in life-threatening ways. The reporter also made the connection that misogyny (the hatred of women) was typical in the gaming community and that this bullying was very much gender based. The claim of bullying was bolstered by a game voice talent who said she was concerned for her safety because she was speaking out against bullying. When she was asked whether or not women were under-represented or poorly re-presented in the gaming industry, she maintained that it would be wonderful if more good parts were given to people from subordinate groups (King, 2014).
Upon further research, I found in the New Yorker Magazine that the story was more complicated. Indeed Zoe Quinn was a game creator who had a relationship with a gaming journalist. The Simon Parkin remarked that it was quite stunning that the gaming journalist was the person who should be targeted for breach of professional ethics if anyone should have. Parkin very much identified that it was probably gender based critiques of the game creator. At the same time, Parkin argued that the bullying started in direct response to the game that Zoe Quinn created—“Depression Quest.” Quinn maintains that gamers were angry with her for creating a game based on the experience of clinical depression—a game that no one could win (mirroring her experience with depression). She also argued she created the game in order to raise awareness to this debilitating condition (Parkin, 2014).
Finally, in GamerGate: Why Gaming Journalists Keep Dragging Zoe Quinn’s Sex Life into the Spotlight Noah Dulis argues that the real reason that the story keeps the focus on Quinn’s sex life is that the gaming journalists do not want to identify their conflict of interest with the gaming community. Dulis argues that it essentially is a move to distract the gaming community from internal corruption. (Dulis, 2014).
Clearly this story became more complicated than it first appeared. I think that the diversity issues that it raises are both the issue that there is misogyny in the public and it can be used by many to focus hatred and violence on women—whether relevant or not to the topic at hand. Further, I think that it is interesting that people were angry that a game on depression was not particularly fun. Despite the fact that it was free and had been played over a million times, people were violently angry. This seems to require additional exploration and research.
Noah Dulis, (2014, September 10). GamerGate: why gaming journalists keep dragging Zoe Quinn’s sex life into the spotlight. Retrieved from http://www.breitbart.com/Big-Hollywood/2014/09/09/GamerGate-Why-Gaming-Journalists-Keep-Dragging-Zoe-Quinns-Sex-Life-into-the-Spotlight
King, Noel. (2014, September 10). Questions raised over bullying in gaming industry, Marketplace Tech. Retrieved from http://www.marketplace.org/topics/tech/questions-raised-over-bullying-gaming-community
Patin, Simon. (2014, September 10). Zoe Quinn’s Depression Quest, The New Yorker.
Retrieved from http://www.newyorker.com/tech/elements/zoe-quinns-depression-quest